Showing posts with label will. Show all posts
Showing posts with label will. Show all posts

Friday, January 27, 2017

Will First Player Shooter and war games be finished

There is a time when we arrive at the point where we are bored to shoot at bad guys or aliens or monsters; zombies; dinosaurs or anything; you name it.

Until now many developers think hard to create something new for the game play. For a time being First Shooter Player type of game is still dominant in the market and is still interesting for many game players. The use of guns to destroy enemy is still fine with most gamers; but yet producers still look for the new invention of type of weapons.

In the latest series of Guitar Hero that is Guitar Hero III: Legends of Rock for example; we will find the weapon being used is a guitar. In this game, you can learn the way of beating your enemy with your guitar. I think this type is quite creative invention even though this can be still categorized as First Shooter Player type of game.

Some developers has revealed that in the future we will see the new type of game which we can still play as First Person, only this time no weapon or gun will be used. Our main concern in this new type of game is on the character which we are playing.

One good example for this kind of game is a racing game. You can choose a character and play it while in the same time you can develop this character into someone or something that you want.

You choose a car, pick up your machine, build your own engine, driving in style within your internet community or just get yourself into a car race. You can communicate with other player from around the world through email or hand phone if you like. You can meet babes or even make a date if you like, virtually or physically. Apparently, a game can no longer be separated from community in the future.

The more other examples that we could perhaps think of are fighting games and sport games; only in this new kind of game you will not focus on how to kick other people’s ass but on how to become the real fighter. You will be more concern on how to develop your character as a fighter. You will have to manage your practice schedule, food, rest, social life or even image for your supporter; and don’t forget on how you will manage your money.

We still don’t know about what happen to First Player Shooter and war games in the future. As we still are waiting for the new face of game I think we should at least be satisfied with the current one. Let’s just hope that those developers can invent something new and more interesting for the war games.

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Tuesday, August 30, 2016

The mainstream of the game player will not with computer

Even though personal computers forever changed the video game industry back in the early nineties, they are not the leading platforms for games anymore, according to John Carmack, a legendary game designer whose Doom and Wolfenstein revolutionized the industry. Game consoles are much more popular devices used for video gaming and therefore id Softwares latest Rage title was tailored for Microsoft Xbox 360 and Sony PlayStation 3.



"We do not see the PC as the leading platform for games. That statement will enrage some people, but it is hard to characterize it otherwise; both console [Rage] versions will have larger audiences than the PC version," said John Carmack, the lead programmer at id Software, in an interview with IndustryGamers web-site.


Nowadays most of the quality of a game comes from the development effort put into it, not the technology it runs on. A game built with a tenth the resources on a platform 10 times as powerful would be an inferior product in almost all cases," added Mr. Carmack. 


The recently released highly-anticipated Rage video game has major issues with quality on personal computers. id Software said that the problems were conditioned by driver issues of ATI Catalyst and Nvidia ForceWare and would be resolved shortly. The main reason for the issues is that the latest title by id was designed with PlayStation 3 and Xbox 360 video game consoles in mind, whereas the PC version is essentially a port with high-quality graphics.
 


"You can choose to design a game around the specs of a high-end PC and make console versions that fail to hit the design point, or design around the specs of the consoles and have a high-end PC provide incremental quality improvements. We chose the latter. A high end PC is nearly 10 times as powerful as a console, and we could unquestionably provide a better experience if we chose that as our design point and we were able to expend the same amount of resources on it.
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Friday, April 1, 2016

Will Jessica Alba be dancing in Sin CityĆ¢€™s game version

If you find your self hard to sleep imagining Jessica Alba dancing in you mind.. oops .. I mean .. in Sin City, you will find something new to make your (wet) dream come true.

Red Mile Entertainment has got the license to make Sin City’s game version.

Frank Miller himself said that this going to be an interesting game, because everything in this game will be (attemptedly) the same with the one you saw in movie. And this job will be conducted by Red Mile team themselves.

So, what do you think, will Jessica be dancing here? Wake up from your (wet) dream and face the future buddy. Just wait more information in online-computer-game.blogspot.com

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Thursday, February 4, 2016

Required at Holyrood For Computer Games Industry to Reach

The SNP Government has reaffirmed its support for the computer games industry in Dundee and across Scotland.


MSP for Dundee City West Joe FitzPatrick is confident that the games industry has a bright future but he said, during First Minister’s Question time today at Holyrood, that for the sector to achieve its full potential, greater powers for the Scottish Parliament must be in place, including control of the tax levers.


Speaking in Parliament, he said: “In Dundee and across Scotland the SNP Government have supported the creative and digital industries.



“I am currently in the process of establishing a Cross Party Group focussed on the Computer Games Industry in Scotland to maintain this support.


“The Scottish Government has already showed clear leadership on this issue in the face of Westminster neglect, with £3.35 million direct support provided to the games sector as part of an overall £6.75 million given by the Scottish Government and its agencies in the last year.
“Over the last few weeks I have been in contact with TIGA to discuss this interesting proposal for a Creative Content Fund to provide direct funding to games developers that can then be recouped from the profits made by successful developers and reinvested yet again to allow even more small businesses to flourish.


“TIGA’s Games Tax Relief proposal estimates that while it would initially cost around £200 million in loss as tax receipts, they would ultimately generate almost £400m in extra tax receipts for the Treasury as these businesses grow.



“If the Scottish Government was given control over these vital tax powers then we would be able to get crucial support to these small businesses, enabling them to create jobs and fuel the economic recovery.


“TIGA and the industry recognise this but the UK Government is at odds with the best interests of the games industry’s needs in Scotland.


“The First Minister has promised a meeting between the SNP Government and TIGA to discuss the Creative Content Fund and the best way to move forward.”
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